How Close to True Artificial Intelligence?


Matthew Keane

Computers are really amazing devices. They can store, transfer, and manipulate huge amounts of any data faster than you can blink. What would make this better, of course, is if the computer requires less and less input over the years. What if it required absolutely no input? What if instead of us telling it how to analyze a situation, it could do it on its own, like the many famous robots in Star Trek and Star Wars, Data and R2-D2 and C3PO? This is the realm of artificial intelligence, as various programs and robots are learning to process, think, and even feel as humans do. Right now, the computer that is being used to type this could be intelligence since it is catching all the spelling mistakes. This is seen commonly in many science fiction works, and if these are compared to the real world state of current technology, a picture can be drawn to see where these AI's are in terms of development.

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Artificial....Intelligence?


When the term "intelligence" is used, it is usually define as how close a robot is thinking like a human [1], or doing what human's consider intelligent. In many ways, this has already been achieved. Pull up any chess game installed on any computer and crank the difficulty up to hard, and you will see an artificial intelligence. It is not as exciting as playing with Wall-e, but many players, including chess champions have a hard time defeating computers. One might argue that chess is a mathematical outcome. Computers, who can store and sift through hundreds of math problems in mere seconds, could predict all the possible moves for chess and thus be nearly unstoppable. It is not so much intelligence as just mathematical prediction, or what Angel Garrido refers to as "monotonic logic" [1]. These mathematical predicaments are not a "general intelligence" which all programmers are striving for.

This breakthrough was surpassed by a robot called Watson, who won a jeopardy tournament against two of the leading champions at the time. Jeopardy is arguable a much more demanding game, since it requires the use of riddles, puns and other puzzles that aren't necessarily based off numbers and algorithms. This comes above the clunky AI in many science fiction works, who become confused when someone mentions a slang word or does something "illogical", as such as Baymax from Big Hero 6 or the Terminator from Terminator 2, who cannot understand why humans cry. But some AI, such as Watson, learn from human interaction just as these robots do. Through this, they can understand entire languages and find answers to new questions, which requires a lot more than simple math logic to do. Angel Garrido calls this "fuzzy logic", and also has a number of different types of logics that an artificial intelligence must use [1]. Through this, talking to a robot may become as seamless as having a conversation with C-3PO.

Best to start this video about the five minute mark. It talks about robots advanced intelligence in the job market and other fields.

Among all of the science fiction works, few robots are deemed 'creative' in a sense that they can't or won't engage in writing, artwork, or going out of their 'logic norm'. Many robots don't know the meaning of 'aesthetically pleasing'. This is where current technology deviates from science fiction, since we do have robots that can currently compose music [2]. Emily Howl is a composer that is made by the EMI project, created by David Cope. Not only is it able to compose new music, but it can analyze it by itself to determine if it will sound good or not, and also changes it based off criticism from others. Unfortunately, many people from the music industry won't play it publicly since they don't really consider it music. Although, when most people listen to it, they can't tell the difference between human and AI authors.

Selmer Bringsjord talks about how a computer could be creative in his book Artificial Intelligence and Literary Creativity. In it he identifies two type of creativity in everybody: one that takes sources from previous examples to create something new, and the part that can come up with something entirely new that no-one has thought up of yet [5]. Computers of course have no problem with analyzing old data to produce new data; for that is why they exist, and consists of every intelligence discussed in this paper thus far. Thus it is entirely possible to make any machine compose songs or write novels or do just about anything except be able to look at something from an entirely new perspective. For example, a military robot such as Legion from Mass Effect could employ thousands of different strategies based on preexisting information, and even come up with ways to deal with situations never seen before based off a collective of old information, but a situation that does not relate in any way to any of the previous known ones is out of his league. Bringsjord states that computers cannot just make something up. Even if this level of creativity is beyond computation, it is still a great achievement for computers to produce as something as complex as a story, even if the story may be taken from several sources. But we humans do it all the time as well when we do something creative. Truly creating something new happens very rarely, so in a way, artificial intelligence is already at our level of thinking.

Arguably, all of these robots are simply following their programming to ultimately do what the programmer wants (write a song, solve certain puzzles, etc.). Even if that program is taking information from the outside, how can we trust its product to be truly genuine and not able to be traced through some algorithm? When does artificial intelligence become genuine intelligence? Remember that most programmers don't focus on this goal, but rather they try to make robots mimic humans as much as possible. Some human could have been programmed to read this, but that debate is not the purpose of this paper. Sooner or later, robots might just be another term for a person living in society.

References

1. Garrido, Angel. (2010). "AI and Mathematical Education.". Education 2.1 (2012): 22-32. ProQuest. Web. 17 Apr. 2015. Retrieved from http://search.proquest.com.ezproxy.libproxy.db.erau.edu/docview/1554605877/abstract/323F04DF0E504DE2PQ/1?accountid=27203

2. Aaron, Saenz. "Music Created by Learning Computer Getting Better."Singularity HUB. Singularity Iniversity, 09 Oct. 2009. Web. 08 Apr. 2015.

3. McCorduck, Pamela. "Machines Who Think." Machines Who Think. N.p., 3 July 2012. Web. 17 Apr. 2015.

4. Cope, David. "Computer Analysis and Composition using Atonal Voice-Leading Techniques." Perspectives of New Music 40.1 (2002): 121-46. ProQuest. Web. 17 Apr. 2015. Retrieved from http://search.proquest.com.ezproxy.libproxy.db.erau.edu/docview/211144620/abstract/E841DC6C73E042FFPQ/1?accountid=27203

5. Bringsjord, Selmer, and David A. Ferrucci. Artificial Intelligence and Literary Creativity: Inside the Mind of BRUTUS, a Storytelling Machine. Mahwah, NJ: L. Erlbaum Associates, 2000. Print.